So I submit, if you even can "lock the brakes up" in real life, you would most certainly hear that sound. You don't hear that sound unless you have the wheels not turning but the aircraft is still moving across the ground or pavement, in other words, you don't hear that sound until you hold the brakes down long enough to start skidding. So it is not a perfect simulation of how it would work in reality. The problem is there is no feedback in the sim and the brakes are not analog. The sound your hearing is the tires being locked up, as in a skid on pavement or dirt (different sound). I assume you talking about the screech that happens when you press the brake too long? Do you know if you can apply enough brake to lock the tires up on the c172p in real life? I imagine that would be an extremely rare event, but is it possible to put the craft into a skid by slamming on the brakes or the parking brake? One quick question about the screeching tires. ![]() I will review your observations and get back to you, if possible, for more details as we try to address these issues. I've been taking a break from development for the last month or two but just today did some work on the fg1000 variant and want to get some of the existing issues that are close to finished wrapped up, fg1000, variant, new kap140, compositor upgrades. Thank you for the details, it is really appreciated. Engine startup is alright, but the aircraft shakes too much in FG.Start procedure is spot on, just like in real life.I strongly advise to have a look at Octals/Joshs PA-28 on how to implement proper inputs from the joystick/yoke.īelow some photos of the aircraft I flew in. The controls are a lot less sensitive overall.It accelerates a lot quicker than it does in FG and stalls at 45 knots.Tyres don't squeak like that, like someone is raping a chicken.Seating position is way higher in real life, in FG it seems like you are hiding behind the instruments panel, in real life you can see almost the full nose of the aircraft. ![]() In fact, I didn't even notice that in real life.
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